I think they kind of had this attitude of “If you build it they will come”. It was not only was it small but it was smaller than I think they anticipated it being. The Linux gaming audience was not yet there. Loki was the first company to port commercial games to Linux, releasing high profile titles such as Descent 3, Civilization Call to Power, Heavy Gear II, Heretic II, Quake III Arena, Rune, Sim City 3000, Tribes 2, Unreal Tournament… before going bankrupt. This is it, we made it! And you know we didn’t actually make it. I was like “oh my god Loki has six of these ten”, shipping or about to ship. I remember walking into a Best Buy or something like that back when people bought their video games in retail stores. I just never went back from there looking into this opportunity to work on all these triple-A games that like these high end games that I never would have imagined before. And I did, I threw all my stuff in my car, drove across the country from Charlotte Carolina which is almost at the Atlantic Ocean all the way till I literally hit the Pacific Ocean. From there it was just like “pack up the car and move to California”. Daniel Vogel came to work there, Andrew Anderson was at Loki and probably others I am forgetting right now. This was not made to be a contest as much as a recruiting tool, because Loki said they liked what this and that person did, and they offered them jobs. It was fun, everyone was sleep exhausted, we all went home at the end.
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Some people added new units, I added Tetris in it, that you could play while waiting for your turn.
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They made you sign all the right non-disclosure agreements, and they said “ok, here is a computer, with the source code to the game, now do something interesting with it!”.
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I had this hunger to find more source code to video games, and then Loki had this thing they called Loki hack, it was a contest where you would drive down to Atlanta, at the Atlanta Linux Showcase in 1999 back when it was still a thing, and they brought the source code to a game called Civilization Call of Power which is the first game that they had shipped. Looking at the source code was like looking at the matrix.
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Not long before the code of Wolfenstein3D by id software was released, I was pouring over that game and fascinated that someone could write this amazing 3D world that I stumbled around. Ryan Gordon: I was very interested in the idea of video games source code. Let’s first start with his involvement with Loki. The facts are known, but what matters if how and why Ryan got involved into such critical aspects of the Linux gaming industry in the first place. He has been around for a long time, supporting us right from the time Loki made commercial ports to Linux, then when Humble Bundle started cross-platform bundles, and when Valve started their Linux initiative with Left for Dead 2.
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Ryan is certainly someone you might have heard of if you game on Linux for a while now. But if you are at work, or prefer reading, you will find most of the key learnings from this part 1 below. We chose to transcribe major parts of the interview, for better accessibility, but as usual the best format to enjoy the podcast is the sound file.